How To Install Dyndolod

DynDOLOD by Sheson

There doesn't seem to be a definitive guide for how to install DynDOLOD to SSE using Mod Organizer 2. These are the most detailed directions I've found. Right-click DynDOLOD.esp in the left pane and select Apply Script.-In the drop-down box, choose DynDOLOD Worlds, and click OK. Click OK again within the intro window that appears.-In Select Worlds, right click on Select all.-In Select Output Path, choose a location (e.g., a folder on your desktop.

Dynamic Distant Object Level Of Detail
Download: Section: Baseline: Links:
NexusB - Utilities n/a Forum

Resources: None Cccam c line manager responsibility. Tl071 opamp.

Required DLC(s):
None
Supported DLC(s):
None

Documentation Flags:

DESCRIPTION
INSTALL
UNINSTALL

Content Flags:

SCRIPT
BAIN
FOMOD
OPT
SKSE
MCM
SKYPROC
PLUGIN
CLEAN

STEP Flags:

CORE
MERGED
LORE
FPS
VRAM
PERF
QUALITY

Recommendations

DynDOLOD is a set of tools to automatically create a Skyrim mod based on the load order which generates tree and static LOD. It also generates optional dynamic LOD. It comes with 1000s of new LOD meshes. It requires the following:

  1. Install Skyrim_Script_Extender
  2. Install PapyrusUtil
  3. Install TES5EditxEdit svn 1921 or higher
  4. Install Tree LOD billboards for Skyrim and any tree mod that is used
  5. From the DynDOLOD archive copy the content of the 'Data' folder which contains DynDOLOD.esp and the folder 'meshes', 'textures', 'scripts' and 'skse' into Skyrims 'Data' folder. Overwrite any files.
  6. From the DynDOLOD archive copy the content of the 'TES5Edit' folder which contains the file DynDOLOD Worlds.pas and the sub folder 'DynDOLOD' with all its content into 'TES5EditEdit Scripts' folder.
  7. Put DynDOLOD.esp last in the load order
  8. Start TES5Edit
  9. Wait for the message 'Background Loader: finished'
  10. Right click in the left pane on a mod and select 'Apply Script'
  11. Select the DynDOLOD Worlds.pas script from the drop down and click OK to execute
  12. wait for options window
  13. Select a world
  14. Select an output path
  15. Start generating tree and object LOD by clicking on either 'Low', 'Medium' or 'High' button
  16. After generation completed, close TES5Edit and let it save the updated DynDOLOD.esp
  17. Copy/move generated files from output path to Skyrim 'Data' directory
  18. Start a new game or load a save game and enter the worldspace. Wait for onscreen message top left and/or check MCM menu


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